We'll have a more detailed hands-on preview of this new Colonization later this week, so make sure to check it out. That's the basics of the Colonization campaign. If you're crushed by the royal armies, you've lost. That's the only way to win the game, by the way. Survive that war and win your independence and you've won the game. As soon as you do, you'll be inundated with waves of invading units from your homeland. This is where the entire revolt about taxation without representation begins to come into play, as the goal of Colonization is to build up your economy and military to the point where you can declare independence. As you get wealthier and more powerful, the sovereign demands more and more. Early on in the game, you'll have little choice but to give in to those demands. Every now and then your king or queen back home will demand something from you as tribute. On top of that, relations between you and your sovereign can and will degrade. As you expand by creating new settlements and as your borders grow, you'll start to get into conflict with the Native American tribes as well as colonies from other nations. It looks like Civilization, but Colonization is a completely different game. Specialists can help make you more money, as it's far more lucrative to ship finished goods (for example, cigars) rather than raw materials (keeping with the example, tobacco.) Other colonists are basically just free workers who you can assign to various tasks using the colony management screen. Some of these colonists can be specialists, such as master tobacco farmers or Jesuit priests who can work on converting the Native Americans. At the same time, the ship that delivered your colonists to the New World still has plenty to do, as it must continually transport goods back to Europe and return with more colonists and specialty items that can't be manufactured in the New World. For example, a dock will allow you to import and export more goods, a church will lure more religious immigrants, a warehouse will let you stockpile greater amounts of goods, and more. With time, the borders of your settlement will grow thanks the construction of new buildings and the immigration of additional colonists." As you could improve the cities in Civilization, you can improve your various colonies by building improvements. You can found churches and let the desire for religious freedom draw colonists to the New World. Producer Jesse Smith describes it this way: "You can harvest those resources and transform them into profitable goods to be sold in Europe, to other colonies, or the native peoples. There are treasure caches that can be discovered, Native American tribes that can be negotiated with, and resources that can be exploited. You can find a good place to land, found a colony, and then begin exploring the area around you. The game begins with your colonists aboard a ship approaching the New World. Colonization is a much more focused game, and it's not just enough to found a colony you have to manage it and make it thrive. In a Civilization game, all this would entail would be for the ship to drop off your settler unit on an uninhabited land mass and you found a city there. You play as either Dutch, English, French, or Spanish colonists looking to make a start in the New World. Colonization is set between 1492, the year Columbus stumbled upon America, and the mid 19th century.
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