![]() Rare games have every appearance of being good, but look a little deeper and you usually find they're just mimicing other good games I do feel very negatively about DKC games, and I'm not being hateful, I really do just think they're bad, and I can't see how anyone could enjoy them for any considerable amount of time. ![]() Rare to me has always seemed like that developer who is convinced in his own mind that he's just as good or better than all the others, and you feel bad for them because they're embarrassing themselves without knowing it. This could have been avoided with more checkpoints, and less reflex-based obstacles. Unfortunately, the very un-puzzle-like deaths you usually suffer afterwards overshadow it with a feeling of being cheated, losing progress through no fault of your own, and then having to redo the puzzles you already solved. They really do require you to think and act carefully, and it feels great when you overcome an obstacle. I can't count the times I was hit or missed a platform because I wrongly estimated the position of hitboxes The bright patch in the game for me was figuring out the "puzzle" like elements in the levels. It may sound minor, but for me it was a constant annoyance throughout the game. The shape of the characters and level elements makes it very hard to tell exactly where you'll get hit, or where you can stand. Aside from that, the hitboxes aren't clear. ![]() Even the bosses suffer from recycling, and they're not that interesting to begin with. It is just aesthetic, but I have an aesthetic side I can't ignore, and it does affect me when the first level feels extremely similar to the fifteenth, or the fiftieth. Play the first three worlds and you've essentially seen everything you're going to see in this game of heavily recycled graphics. I don't think Rare playtested these levels with a normal audience. I frequently found myself edging along slowly and carefully through a level because there is no way of reacting to some of the things that are thrown at you apart from memorizing them. On top of that, you may find like I did that the levels become too long, and it is no fun playing a good while getting through one part, dying because of one tiny mistake, and having to repeat a huge portion all over again. It seems to be a theme throughout the game, and it gives the feeling that the developers just don't like you. There were countless times when I put my whole heart into getting through a tough portion of a level, only to get killed by a tiny projectile rocketing into the screen too fast to react to. I found myself experiencing not fun, but mostly frustration, just like I did when this first came out on the SNES. The first few worlds are okay, and they have a certain original charm about them, but from about halfway on, the level design takes a turn for the abysmal. The first few worlds are okay, and they have a certain original I never really liked this game, and I don't understand why it was so popular. I never really liked this game, and I don't understand why it was so popular.
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